![]() There was a random roto-disc and a random magic koopa there for no reason other than to slow you down and the length of the level was way too short, the main gimmicks ended up being very underused (goombas/koopas/pirahna plants). I don't understand why did you put a 1-up generator near the beginning of the level wide open, you are giving the player free lives without making him earn them which is bad level design. ![]() The beginning forced you into an action which is bad because you don't have a breathing room and a power up so one mistake, slow reflexes and slow pc will result into an annoying death. I figured out this is for 2.0 and not for 38A. ![]() So here are my thoughts of playing the level.
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